AR/VR Visualization of Data Members: Alexander Kim, Amanda Lau, Catzby Paul, Samhitha Sangaraju, Vir Vaidya, David Zhao Faculty advisors: Wade Trappe, Jennifer Shane, Ivan Seskar == PROJECT OVERVIEW **Protein Visualization** Visualizing the structures from the Research Collaboratory for Structural Bioinformatics Protein Data Bank (RCSB PDB) in AR/VR using Unity **Ocean Graphic Data** == PROGRESS LOG **Week 1 (5/28 - 5/30)** - Installed and familiarized ourselves with the Unity Engine - Successfully connected the Hololens to the Unity engine and created a simple test program **Week 2 (6/03 - 6/06)** - Created sample AR apps that are compatible with both IOS and Android devices - Finalized two datasets which we will be working on data visualization for. - Protein Folding Data: https://www.rcsb.org/ - Ocean and atmospheric data: https://rucool.marine.rutgers.edu/integrated-ocean-technology/ocean-radar/ - Wrote scripts to facilitate resizing and rotation of objects in preparation for interacting with proteins and other target objects - Migrated our progress to the new computers **Week 3 (6/10 - 6/13)** General - Developed scripts for comprehensive manipulation of game objects for the Meta Quest 3, including movement (grab and hold), rotation, and resizing, to allow users to better interact with areas of interest RCSB PDB - Successfully visualized proteins through PyMol and imported models into Unity - Began work on direct conversion of PDB files into Unity without use of external program RUCOOL - Wrote a Python script to access, search, download, and preprocess relevant datasets from Rutgers' ERDDAP database - Successfully imported and visualized these datasets in Unity with human assistance **Week 4 (6/17 - 6/20)** RCSB PDB - Visualized and refined assets of proteins in Unity, streamlining code and procedures